A downloadable game

For my foundation studies, we were tasked with creating a game in Unity to demonstrate our understanding of core game development principles. I chose to build a 2D platformer inspired by the classic gameplay I grew up with.

The game focuses on traditional platforming mechanics: jumping on enemies to defeat them, navigating moving platforms, flipping switches to unlock paths, and using bounce pads to reach new areas. The experience builds toward a main boss encounter, where players must avoid projectile attacks and timed hazards while using stomp-based combat to win.

This project allowed me to showcase player movement systems, enemy interactions, and level-based puzzle mechanics within a cohesive platforming experience.